I asked Jason Torchinsky, one of my favorite makers/artists, to describe how he built his gigantic Space Invader sculptures for the IndieCade Festival (the international conference festival of independent games taking place October 7-9 in Los Angeles). Jason used the original space invaders shapes as templates and scaled them up to one pixel per square foot. Here's how he did it.
Read How to build giant Space Invaders as public art on MAKE
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And here comes Byrne himself, arriving as usual by bicycle, dressed all in blue, accented by his white hair, white wristwatch, and white leather sandals. He matches the oceans and ice caps, though he insists it’s a coincidence. “It’s big, isn’t it? It has some real mass to it,” he says, pressing on the South Atlantic with both hands and considerable force. The globe has just been inflated for the first time, and he’s happy with the result, which is different from the small models and renderings he’d sent off to the fabricators in Minneapolis. “It kind of looms over you. You don’t get that from the drawing.”